CHARACTERS-

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Characters

The Covenant- The Covenant forces have spent more than thirty years trying to wipe out humankind. Becasue their efforts have been so successful, and because few Covenant troops have ever been captured alive, little is definitively known about their origins, society, or motivations. Intercepted communications and battlefield reports indicate a religious underpinning to their genocidal campaign.
 
JACKALS-With superior senses of sight, hearing and smell, Jackals serve as scouts and assassins for the Covenant forces. They use plasma pistols and carry a strong energy shield to compensate for their physical weakness; a well positioned Jackal can hold his own against several Marines, though grenades are effective against them. They stand approximately 5'8" tall.
 
HUNTERS-Hunters stand 12' tall, though in their combat state they contract to approximately eight feet. Hunters fight with a fuel rod gun integrated directly into their armor. They carry an enormous and nearly-impervious metal shield made of and unknown alloy, which may be sometimes used as a melee weapon.
 
GRUNTS- Approximately 5' tall and relatively weak, Grunts tend to travel in packs and stick close to more powerful allies. Individually they are easy to defeat, but in groups they can overwhelm careless marines. Their armor seems to house some sort of life-support mechanism. They are known to use a variety of weapons including the plasma pistol, plasma rifle and plasma grenades.
 
Elites- There are a few varieties of the Elite, but all are roughly 8'6" tall and incredibly strong. Their strength allows them to rely on brute force when neccessary, but they're quite capable of brilliant battlefield tactics as well. Their natural ressiliance is augmented with full-body energy shielding which recharges when depleted. They wield plasma pistols, plasma rifles, grenades and needlers.
  • Invisible
    The Elites who are invisble and are the weakest. You will always see them with a glowing plasma sword. Just look for the hovering glowing sword, and you will know it is an invisible Elite.
  • Blue
    These are the lowest rank of Elites. Out of all Elites, this is the most seen one. They carry a plasma rifle with them and can take a very good beating. So be prepared for a battle.
  • Purple
    More improved version of the Blue Elite. They of course have more battle tactics and carry a wide array of Covenant weapons.
  • Maroon
    A rarely seen Elite, which is very hard to kill. Once again they as well carry a wide array of weapons and will give you a very good beating won't attack you with melee unless you go up to it, but it will be glad to inflict you with pain through firepower.
  • Gold
    Very powerful Elite, sort of the leader of them all. They will always carry a plasma sword with them its mostly one-hit kills so don't get in it's way.
  • Black
    The best of the best. These guys are not to mess with. They are seen carrying any Covenant weapon including grenades. Combat wise, they are very quick and deadly, if your not on top of your game when you encounter one of these bad-boys, your dead!

THE FLOOD- In contagious spore form, the Flood is more than capable of sucking your shields down to zero - and your health shortly thereafter - if enough are present. In combat form, they're deadly...and ugly. Physically more powerful than their mutant form might suggest, and possessed of nothing so much as a compulsion to spread the disease. They are the Covenants only known feared enemy, and it is not uncommon to allow both enemies to neutralize eachother and leaving you a freshly blooded pathway to walk on-how kind!

INFECTION FORMS- These little nasty critters are very small compared to the normal sized Flood. When they attack they come in very large numbers. They are prone to be seen either crawling on the ground or on walls. It is also capable of large jumps for short distances.

CARRIER FORMS- Their main use is to serve as an incubator for future spores. The Carrier form is very slow, but once you start shooting at it, it explodes and releases the smaller infected forms.

COVENANT WARRIOR- This Covenant "Flood" Warrior is very deadly and fast. They are known to use their tentacles to attack and can boost quite a punch. You will see them with either Covenant or Human weapons. It can also jump very large distances.

HUMAN WARRIOR- Just like the Covenant Warrior, the Human Warrior is much weaker. It also is a lot slower, but it has the same jumping capability as the Covenant so look out above you as well as to your sides and below you. They have a preference for the Human weapons especially shotguns, and assault rifles.

FORERUNNERS

343 GUILTY SPARK- 343 Guilty Spark is the "monitor" of HALO.

SENTINELS- Sentinels are the guards over HALO, with the monitor, their boss, 343 GUILTY SPARK. They are shielded, have a laser beam, but after a few shots, the laser has to recharge.  Edit

-Flood info and Elite "Ranks" courtesy of halo.ogresnet.com Edit
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Characters (Human)

MARINES- A rugged and diverse assortment of soldiers, the Marines on the Pillar of Autumn are fighting a losing battle against the Covenant's superior weaponary and numbers. Under the leadership of Captain Keyes they continue to wage a furious struggle against the Covenant, even as their numbers dwindle. They're the best of the best-but they're only human.
 
CORTANA- Cortana is the highly advanced AI at the heart of the Pillar of Autumn. Her design allows her to be uploaded into an appropriately confugured battle suit for safekeeping. She is capable of hacking into alien computer systems, and has the ability to intercept Covenant communications during cobat. She interprets this data to provide her caretakers with directional waypoints and the best available information about troop movement and strategy.
 
CAPTAIN JACOB KEYES- Twenty-six years into his military career, Captain Keyes commands respect as a keen strategist and inspirational leader of his mean. He became a minor hero early in his career, when he led a small group of security troops against a Covenant ambush of the colony ship Meriwether Lewis and held them off long enough for the ship to escape. His many decorations and years of combat experience against the Covenant made him a natural choice to command the Pillar of Autumn and its secret cargo.
 
MASTER CHIEF- You are Master Chief-all that remains of a classified military project to build a series of genetically enhanced super-soldiers. You are humanity's last and best hope against the Covenant-but your woefully outmatched, and survival is not guarenteed.
YOUR ARMOR
Human soldiers have used performance-enhancing equiptment for hundreds of years, and your MJOLNIR battle suit represents the current pinnacle of military technology. As a product of the SPARTAN-II project where you were bioengineered and technologically enhanced for better reflexes, eyesight and coordination; the addition of your MJOLNIR armor makes you nearly invincible.
The battle suit utilizes a neural interface implanted in your brain. Your armor's movements and weapons are controlled at the speed of your thoughts. The battle suit also contains a layer of crystal that forms a network capable of supporting star-ship grade AI so you can overpower alien computer systems if necessary. The suit's shell is comprised of many layers of strong alloy, and a refractive coating to disperse evergy weapon hits. Internally, the suit regulates temperature and reactively change in density as necessary.


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